Thomas Escoffier
Narrative & Level Designer
01.
Iteration & brainstorming
Always ready to kill my darlings, I know the importance of iteration and brainstorming using the “Yes and” philosophy.
02.
Team’s work curiosity
I’m always looking to learn from my colleagues work. I enjoy learning code, art, music to be able to make my work more efficient for them.
03.
Flexibility & self-teaching
I love to do research, find out new technologies and skills to widen the rang of my abilities. I’m experimenting with gameplay and narration on Dungeons & Dragons for more than 7 years.
My professional projects
Show don’t tell. Play don’t show.
Decarnation
Company : AtelierQDB
Context : Professional Studio
Role : Narrative/ Game/ Level Designer
Engine : Unity 3D
Genre : Narrative psychological horror
Support : PC & Switch
Release on : May 31st 2023
Elif
Company : IIM (Institute of Internet and Multimedia)
Context : School last year project
Role : Lead Level Designer & Narrative Designer
Engine : Unreal Engine 4
Genre : Narrative platformer for kids
Support : PC
Release on : January 10th 2022